Dissertação/Mestrado: O transbordamento do lúdico e da biopolítica em jogos Massive Multiplayer Online: um estudo sobre o World of Warcraft. (Artur Alves de Oliveira Chagas) - 2010
Palavras-chave: Foucault, Michel; Jogos eletrônicos; Jogos de computador; Ensino e aprendizagem.
The segment of computer games called Massively Multiplayer Online, in which thousands of people can be connected simultaneously, are taken as examples of current collective games. From the analysis of Michel Foucault's biopolitics, are investigated the identity constructions of individuals, social roles and commitments with other players and the learning and disciplines reinforced in such games, with reference to the game World of Warcraft, the most popular of this genre, today. The fieldwork was carried out with players and with the official websites of the selected game, through which the regimes of truths that concern us here. Cyberculture is understood in this work as a condition of social engineering that reconfigures the distances and the physical and temporal boundaries, reinforcing ways of subjection ever more individualized and referenced by speeches of sprawling groups. The type of game considered in this work, in addition to become popular by employing tools and practices peculiar to the new electronic technologies, favors the analysis that the forms of government and control over life are increasingly refined, overflowing by all planes of existence. Such analysis allows the questioning of scientific discourse, mainly in the last decade, about practices among subjects involving games, and mainly when referring to practices in education and learning.
Keywords: Foucault, Michel; Electronic games; Computer games; Teaching and learning.
Dissertação na íntegra aqui.
(Acesso em 27/05/2012)